Friday 11 January 2019

Epic Games & Improbable Set Up $25 Million Fund to Help Developers Move to Unreal Engine from Unity.


Yesterday, there was a whirlwind of press release battles between Improbable, the makers of SpatialOS, and Unity. Improbable began by accusing Unity of blocking SpatialOS games due to a change in their Terms of Service, specifically clause 2.4; Unity quickly retaliated and said Improbable’s statement was incorrect, as projects that are already live or in production will be unaffected by this change. They also provided further clarification on the technical matter: developers will be fine as long as their servers are running on a Unity supported platform. If that’s not the case, Unity requires a third-party service to become an approved Unity platform partner.

Only a few hours later, Epic Games seized the opportunity by partnering with Improbable and setting up a $25 million fund to help affected game developers transition from Unity to Unreal Engine.

First, we want to reaffirm our partnership. Unreal Engine provides full C++ source code for everyone, and its license (https://www.unrealengine.com/en-US/eula) ensures it remains open to all game developers and middleware providers, and enables all to collaborate together through SDKs, services, and forks of the source code. Likewise, Improbable is developing a completely open Unreal integration for its online game development platform, SpatialOS. The combination enables developers to rapidly build and deploy both session-based and persistent online worlds across all platforms with the functionality of Unreal Engine and the increased possibilities of distributed computing and cloud services.



By Alessio Palumbo.
Full story at WCCF Tech.



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